EXPERIENCE
Internship at MSM-Studios Berlin
Sound Engineer for Dolby Atmos & Metadata Editor
October 2025 – Berlin, Germany
Assisted in immersive audio production and spatial mixing for Atmos, Ambisonics and Auro3D formats.
Supported calibration of studio rooms for spatial playback and multi-channel monitoring.
Learned workflows for downmixing, upmixing, and format conversion for immersive content.
Managed and organized session files, mix versions, and associated metadata for large-scale projects.
Gained experience in professional studio standards and collaborative production pipelines.
Apprenticeship with Yuri Suzuki
Sound Designer & Editor
July 2025 – London, United Kingdom
Advised and consulted artists and providing suitable solutions for their works.
Assisted in the production and editing of complex multitrack sound works for large-scale installations and album projects (Electronium, Utooto, and others).
Contributed to spatial sound design, stereo and multichannel arrangements, and dynamic system organization.Supported workflow optimization through project management, file organization, and mix preparation in Reaper, Cubase, and Ableton Live.
Collaborated with engineers and artists to align conceptual sound ideas with technical implementation.
ExpoMaraton
Interactive Sound Designer
Present – Cluj-Napoca, Romania
Ensured ease of use for the main artist and proper sound propagation in the room.
Provided multiple variants of approach for the project.
Advised and consulted artists and providing suitable solutions for their works.
SRH Berlin
Front of House Sound Engineer - University Concerts
Present - Berlin, Germany
Provided custom visuals, video propagation on stage, video for spectators and streaming.
Recorded and captured audio and mixes for individual bands.
Handled dynamic lighting and visual audio synchronization.
Ensured proper sound recording reinforcement for a multitude of instruments ranging from violin, cello, harp, flute to electrical guitar, piano (acoustic and electric), drum set and vocals.
Provided artists with flexible setups each customized to their needs.
Commissioned Project
Post-Sound Production & Foley – The Answering Machine
February 2025 - Berlin, Germany
Handled FFT spectral sound restoration and mixing in Cubase resulting in more defined sound.
Recorded and edited foley in a studio to emphasize main character’s movement and emotion.
Cooperated with multiple artists and video editors, to insure a smooth collaboration and proper file formats (AAF, OMF).
Used DaVinci Resolve to edit video and sound.
Met deadlines established deadlines early and on time consistently thought the project.
Ensured proper special localization and reverberations.
Commissioned Project
Sound Mixer & Boom Operator – This Narrow Lonely Trail of Dirt
November 2024 - Berlin, Germany
Managed and executed sound operation on set, resulting in a significant increase in audio quality and well received by editors and the director.
Improved room acoustics by dampening resonating frequencies during indoor shooting and ensuring proper mic choice for the boom.
Ensured team morale by maintaining a good collaboration with teammates and understanding of the director’s stylistic choices.